> For the complete documentation index, see [llms.txt](https://fiveos.gitbook.io/fiveos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fiveos.gitbook.io/fiveos-docs/guides/pose_to_emote.md).

# Pose → Emote

Pose a character, hit Export, and you get a ready-to-use FiveM emote. No 3D experience needed — about 5 minutes.

![The Emotes tab](/files/87ju8iau3m9w4Ne0HRcJ)

You'll need FiveOS and a FiveM server with **dpemotes** (most servers already have it). You don't need GTA V installed — FiveOS comes with its own character to pose.

## Steps

1. Open FiveOS and click **Emotes** on the left. Stay on **Pose → Emote**.

   ![rail entry](/files/65r0fNPMHc5N29lN0kyG)
2. Click **GTA Male** to load the built-in character (the easy path).

   ![load options](/files/4RWucqiKmmJItUQLPJkQ)
3. A figure appears with colored dots on every joint. Click a dot to grab that joint.

   ![loaded rig](/files/mt3uT7XTEfknfwQSlDGl)
4. Drag the colored rings that pop up to rotate the joint. Repeat until the pose looks right. **Mirror L→R** copies a left-arm pose to the right. **Reset** undoes everything.
5. Click **Export**, pick a short lowercase name like `mywave`, and save. That name is what players type in-game: `/e mywave`.
6. Install it — see [**EXPORT\_TO\_FIVEM.md**](/fiveos-docs/guides/export_to_fivem.md).

## Want it to move?

1. Pose the character, then click **+ KF** in the timeline at the bottom.
2. Drag the slider forward, change the pose, and click **+ KF** again.
3. Hit **Play** to preview. Add as many poses as you like, then Export.

## Tips

* The dots are color-coded by body part (green = left arm, orange = right arm, and so on).
* Hotkeys: **R** rotate, **W** move, **E** scale.
* Need a prop (phone, beer, etc.)? Use the **Prop** section in the sidebar to attach one before you export.


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