> For the complete documentation index, see [llms.txt](https://fiveos.gitbook.io/fiveos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fiveos.gitbook.io/fiveos-docs/guides/optimize.md).

# Optimize

Big models and textures can slow a FiveM server down. Drop them here and FiveOS makes them smaller while keeping them looking good. Your original files are never changed — you get a new, smaller copy next to them.

![The Optimize tab](https://1633569348-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FnD6KsLHmOXfppEdw7gXN%2Fuploads%2Fgit-blob-3fffb8047b058776e5b14c88546607833af1c916%2Fguide-optimize.png?alt=media)

## How to use it

1. Pick what you're shrinking: **props**, **clothing**, **textures**, or **vehicles**.
2. Drag your files onto the middle of the window.
3. Set how much to keep with the slider — start in the middle. More = better looking, less = smaller.
4. Click **OPTIMIZE**.
5. Find the new smaller copy next to your originals and drop it into your server.

Not sure which files are too big? The built-in **txAdmin Optimizer** reads your server's log, finds the oversized files for you, and shrinks just the ones that need it.

## Tips

* Converting a whole singleplayer car? Use the **Vehicles** tab instead — it does this for you with a 3D preview.
* If a file barely got smaller, it may be the textures — shrink those separately under **textures**.

## If it doesn't work

* **Model looks blocky afterwards:** you shrank it too much — move the slider up and try again.
* **Holes in clothing:** turn on **Preserve open boundaries**.
