> For the complete documentation index, see [llms.txt](https://fiveos.gitbook.io/fiveos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fiveos.gitbook.io/fiveos-docs/guides/export_to_fivem.md).

# Install in dpemotes

You exported a `.dpemotes.zip` from FiveOS. Here's how to make it playable on your server. Takes a couple of minutes.

![dpemotes folder](https://1633569348-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FnD6KsLHmOXfppEdw7gXN%2Fuploads%2Fgit-blob-276cb1a0e6e6afabfc685931deadb0f4123046d1%2F04-dpemotes-folder.png?alt=media)

## Steps

1. Find your **dpemotes** folder on the server. It's usually at `resources/[addons]/dpemotes/`.
2. Unzip the FiveOS `.zip` on top of that folder. The animation file drops into the right spot automatically.
3. Open the small `.lua` text file from the zip, copy everything inside it, and paste it into `dpemotes/client/AnimationListCustom.lua`. Save.
4. Restart the resource. In your server console or txAdmin, type:

   ```
   restart dpemotes
   ```

   (A full server restart works too.)
5. Jump in-game and type `/e mywave` (use the name you saved it as).

## If it doesn't work

* **Nothing happens when you play it:** make sure the animation file landed in `dpemotes/stream/` and its name matches the name in your snippet.
* **Prop is missing:** the prop name might be wrong or not loaded on your server. Try `prop_phone_ing` first — it always exists.
* **Prop is in the wrong spot:** nudge the placement numbers in the snippet a little at a time.
